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ACCESS ED

A learning platform that offers thousands of teacher-curated educational videos to support students reach their fullest potential.

LEAD UX DESIGNER

MY ROLE

As the lead UX Designer I completed:

  • Discovery: competitive analysis research

  • Design: user flows, sketches, wireframes, low-fidelity prototypes, high-fidelity prototypes

  • Validate: guerilla usability testing, remote moderated usability testing

PROBLEM

Access Ed launched their free learning platform two years ago. It contains thousands of teacher-curated educational videos to support learners reach their fullest potential.

At the moment, Access Ed is ready to roll out a new paid version that will allow users to personalize their learning.

SOLUTION

I designed a product that gives users:

  1. The opportunity to subscribe to the premium version during registration.

  2. The opportunity for free users to become paid subscribers in the sign-in flow and within the product (once logged in.)

  3. Free access to the main content while encouraging the paid version in a non-intrusive way.

  4. A clear explanation of key new features that significantly enhance the free user experience.

HIGH FIDELITY PROTOTYPE

LESSONS LEARNED

After completing usability testing sessions, I was able to implement the necessary changes to improve my app. It was a very rewarding experience to be able to return to my initial design with a new perspective given to me by my users. Their insights allowed me to create a process that is more transparent, effective, and concise. I can comfortably say that my designs create the opportunity for new users to subscribe to the premium product upon registration in the signup flow. I can also say that my designs create the opportunity for returning free users to become paid subscribers in the sign-in flow as well as within the product (once logged in).
 

If I had more time and resources, I would flush out the free version of the app to create a more genuine and interactive experience for my users. Since my app is a media app, I would also spend considerable time implementing videos into the high-fidelity prototype. This would allow me to introduce a more realistic user flow during the moderated usability testing sessions. I would also create two different versions of this app: one catered for parents and one for students. Both interfaces would be connected but they would allow the user to have more agency.

RESEARCH PROCESS

Research Process

DESIGN PROCESS

Design Process

VALIDATE PROCESS

Validation Process

MORE WORK

NWEA INTERNSHIP

WEAR THIS

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SAVR RECIPES

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